Title, Rating, Rank. 1, GURPS Low-Tech Companion 1: Philosophers and Kings, 5, 2, GURPS Low-Tech Companion 2: Weapons and Warriors, 5, The learned and powerful might not labor, but they do work. Low-Tech Companion 1: Philosophers and Kings takes a look at the “technologies” they need to do. All about GURPS Low-Tech Companion 1: Philosophers and Kings by Matt Riggsby. LibraryThing is a cataloging and social networking site for booklovers.
|Published (Last):||25 February 2009|
|PDF File Size:||12.85 Mb|
|ePub File Size:||1.10 Mb|
|Price:||Free* [*Free Regsitration Required]|
The information on the world of the mind would be useful in any historical setting featuring rulers, priests, or philosophers. Back to Schoolif desired. We learn about critical civil infrastructure issues and how tsch countries dealt with themlike transportation systems and communication systems.
In the mathematics companiinwe are given a summary of the history of mathematics from the original low tech gurpzand then introduced to some mechanical means of emulating mathematical skills in interesting ways, with several applications for timekeeping and astronomy. Stoddard Edited by Sean Punch. Sean Punch 36 pages. Wow the masses with temples, palaces, and monuments raised using the included construction rules.
I liked the Philosophers section more than the Kings section. Beyond the monuments section, it describes in a fairly mechanical manner how some people arrive at divine inspiration through altered states tceh mind or religious ritual in the section ” Technicians of the Sacred “. The section is near purely informational and substantialbut it briefly discusses things like typical European University Curriculum in terms of GURPS skills.
Written by Matt Riggsby and William H. Newer Post Older Post Home. It does make a few call backs to the original bookbut not in such a way that this book lacks the information to understand it. The book itself is a companion to the main Low-Tech book but is easily valuable as a resource without the main book.
The final section describes the history of book productionpublishingand printing. This book companin more informational than mechanicalbut it does answer the type of questions that often come up in game with regards to the subjects of ” how can I represent this government?
For anyone else, it is merely an interesting read. It has a few rules to determine how much information can be found on a bookshelf of a given sizehow long it takes to create a book at a given point in historyand how difficult it is to write before writing becomes a near ubiquitous skill.
Let’s see what we get from Philosophers and Kings. Take charge by choosing your political system and learning what abilities you need to stay on top. However, if one is interested in mechanics for what is described, Social Engineering: Pulling Rank or Boardrooms and Curia might be a better place to look. Posted by Benjamin Gauronskas at 1: The Philosophers section is just barely outside of that feeling of ” This techh what I wanted “, but the book does not lie about what it promises to deliver.
I think it cpmpanion a pretty interesting piece, all-in-all, but it is a little light on the mechanics for my personal taste. With it, you can:. I bought Companion 3 a while ago, and having 3 without 1 and 2 just seemed awkward to me, so I decided to get them. The section wraps up with discussions of evolving legal systems and then economics. Wednesday, January 27, Review: Get the gods on your side through offerings, ceremonies, and altered states of consciousness.
Philosophers and Kings puts power in your hands. With it, you can: I really liked the section on religious applications in medicine and the long table for herbal pharmacy pairing certain herbs with usages and symptoms that were treated.
Surf our site for the files you want. This book isn’t exactly new, but it was gurpd to me! The next section dives even further into the development of schools in the form of intellectual institutions. It’s Good To Be the King!